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💰 Create a Custom Keyboard on Android

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AlarmClock; BlockedNumberContract; BlockedNumberContract.BlockedNumbers; Browser; CalendarContract; CalendarContract.Attendees; CalendarContract.CalendarAlerts
Virtual-Key Codes. 05/31/2018; 5 minutes to read; Contributors. In this article. The following table shows the symbolic constant names, hexadecimal values, and mouse or keyboard equivalents for the virtual-key codes used by the system.
If the virtual soft keys are implemented as an extended touchable region that is part of the main touch screen (such as on the Nexus One), the input system uses a virtual key map file to translate X/Y touch coordinates into Linux key codes, then uses the key layout file to translate Linux key codes into Android key codes (for details on virtual.

virtual softkeys (no root) how to get on screen buttons on any android

The return value is either a scan code, a virtual-key code, or a character value, depending on the value of uCode and uMapType. If there is no translation, the return value is zero. Remarks. An application can use MapVirtualKey to translate scan codes to the virtual-key code constants VK_SHIFT, VK_CONTROL, and VK_MENU, and vice versa. These.
Keyboard Codes Display is a free software that shows virtual key codes and names for keyboard keys. When you press a key, it shows the virtual code (or alt key code) associated with that particular key. For example, pressing the alphabet ‘a’ will display its code, which is ’65’.
If the virtual soft keys are implemented as an extended touchable region that is part of the main touch screen (such as on the Nexus One), the input system uses a virtual key map file to translate X/Y touch coordinates into Linux key codes, then uses the key layout file to translate Linux key codes into Android key codes (for details on virtual.
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Working with the Soft Keyboard | CodePath Android Cliffnotes Virtual key codes android

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Welcome to our huge archive of Cheats for Android. Below you'll find organized alphabetically by title a collection of Android Games with Cheat Codes, Video Game Walkthroughs, Answers and more. Please select a letter from the following index to browse this game platform for Cheats, Hints and More.
Design for tablet of having hardware button. Features: * As system navigation bar * No any extra permission * Support stylus (Samsung S-pen , ASUS Z stylus.etc.
Most Android devices don't have a physical keyboard. Instead, they rely on a virtual or soft keyboard to accept user input. If you're into Android personalization, knowing how to build a custom, soft keyboard can take your hobby to a whole new level. Using the Android SDK, you can quickly.

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Working with the Soft Keyboard | CodePath Android Cliffnotes Virtual key codes android

Virtual-key codes of alphanumeric keys match character codes of corresponding uppercase characters. For example, 'A' is virtual-key code of key A.
keyCode property of key events Event models. An implementation may choose to expose both virtual key codes and character codes in the keyCode property ('conflated model'), or report separate keyCode and charCode properties ('split model'). How to calculate keyCode for keydown and keyup events
Keycode testing tool - which keys map to which keycodes? Key Code Key; Press any key to get the JavaScript event keycode. event.key. key. event.location location.

Virtual key codes androidcasinobonus

virtual key codes android KeyEvent Object used to report key and button events.
Each key press is described by a sequence of key events.
A key press starts with a key event with.
If the key is held sufficiently long that it repeats, then the initial down is followed additional key events with and a non-zero value for.
The last key event is a for the key up.
If the key press is canceled, the key up event will have the flag set.
Key events are generally accompanied by a key codescan code and meta state.
Key code constants are defined in this class.
Scan code constants are raw device-specific codes obtained from the OS and so are not generally meaningful to applications unless interpreted using the.
Meta states describe the pressed state of key modifiers such as or.
Key codes typically correspond one-to-one with individual keys on an input device.
Many keys and key combinations serve quite different functions on different input devices so care virtual key codes android be taken when interpreting them.
Always use the associated with the input device when mapping keys to characters.
Be aware that there may be multiple key input devices active at the same time and money android apps will have its own key character map.
As soft input methods can use multiple and inventive ways of inputting text, there is no guarantee that any key press on a soft keyboard will generate a key event: this is left to the IME's discretion, and in fact sending such events is discouraged.
You should never rely on receiving KeyEvents for any key on a soft input method.
In particular, the default software keyboard will never send any key event to any application targetting Jelly Bean or later, and will only send events for some presses of the delete and return keys to applications targetting Ice Cream Sandwich or earlier.
Be aware that other software input methods may never send key events regardless of the version.
Consider using editor actions like if you need specific interaction with the software keyboard, as it gives more visibility to the user as to how your application will react to key presses.
When interacting with an IME, the framework may deliver key events with the special action that either specifies that single repeated key code or a sequence of characters to insert.
In general, the framework cannot guarantee that the key events it delivers to a view always constitute complete key sequences since some events may be dropped or modified by containing views before they are delivered.
The view implementation should be prepared to handle and should tolerate anomalous situations such as receiving a new without first having received an for the prior key press.
Refer to for more information about how different kinds of input devices and sources represent keys and buttons.
Summary Nested classes interface class Use with for more advanced key dispatching, such as long presses.
Constants int value: the key has been pressed down.
No longer used by the input system.
If the key code is not then the method returns the number of times the given key code should be executed.
Otherwise, if the key code isthen this is a sequence of characters as returned by.
This flag will never be set by the system since the system consumes all wake keys itself.
Inherited constants From interface int Descriptor bit used with : indicates that the Parcelable object's flattened representation includes a file descriptor.
Fields public static final Inherited fields From class public static final Public constructors int action, int code Create a new key event.
Public methods static event, int action Create a new key event that is the same as the given one, but whose action is replaced with the given value.
These values are not reliable and vary from device to device.
System keys can not be used for menu shortcuts.
Returns a string representation of the object.
Inherited methods From class int Describe the kinds of special objects contained in this Parcelable instance's marshaled representation.
From class Creates and returns a copy of this object.
Returns a string representation of the object.
From interface abstract int Describe the kinds of special objects contained in this Parcelable instance's marshaled representation.
No longer used by the input system.
If the key code is not then the method returns the number of times the given key code should be executed.
Otherwise, if the key code isthen this is a sequence of characters as returned by.
Typically this is used with virtual touch screen keys, where the user can slide from the virtual key area on to the display: in that case, the application will receive a canceled up event and should not perform the action normally associated with the key.
Note that for this to work, the application can not perform an action for a key until it receives an up https://spin-deposit-slots.website/android/android-app-money.html the long press timeout has expired.
This allows TextView to dispatch these as normal enter keys for old applications, but still do the appropriate action when receiving them.
Fallback key events are generated visit web page unhandled trackball motions to emulate a directional keypad and by certain unhandled key presses that are declared in the key map such as special function numeric keypad keys when numlock is off.
That is, the event is known to come from the user, and could not have been spoofed by a third party component.
That is, somebody requested that tracking started on the key down and a long press has not caused the tracking to be canceled.
Typically this is an area of the touchscreen, outside of the regular display, dedicated to "hardware" buttons.
This flag will never be set by the system since the system consumes all here keys itself.
This mask is set if the source woke because of this key event.
Toggles the display between 2D and 3D mode.
Should bring up the application switcher dialog.
Launches the global assist activity.
Not delivered to applications.
On some TV remotes, bookmarks content or web pages.
Adjusts the screen brightness down.
Adjusts the screen brightness up.
On a game controller, the A button should be more info the button labeled A or the first button on the bottom row of controller buttons.
On a game controller, the B button should be either the button labeled B or the second button on the bottom row of controller buttons.
On a game controller, the C button should be either the button labeled C or the third button on the bottom row of controller buttons.
On a game controller, the L1 button should be either the button labeled L1 or L or the top left trigger button.
On a game controller, the L2 button should be either the button labeled L2 or the bottom left trigger button.
On a game controller, the button labeled Mode.
On a game controller, the R1 button should be either the button labeled R1 or R or the top right trigger button.
On a game controller, the R2 button should be either the button labeled R2 or the bottom right trigger button.
On a game controller, the button labeled Select.
On a game controller, the button labeled Start.
On a game controller, the left thumb button indicates that the left or only joystick is pressed.
On a game controller, the right thumb button indicates that the right joystick is pressed.
On a game controller, the X button should be either the button labeled X or the first button on the upper row of controller buttons.
On a game controller, the Y button should be either the button labeled Y or the second button on the upper row of controller buttons.
On a game controller, the Z button should be either the button labeled Z or the third button on the upper row of controller buttons.
Used to launch a calculator application.
Used to launch a calendar application.
Used to launch a camera application or take pictures.
Switches the mode for closed-captioning text, for example during television shows.
On TV remotes, decrements the television channel.
On TV remotes, increments the television channel.
Used to launch an address book application.
Deletes characters before the insertion point, unlike.
May also be synthesized from trackball motions.
May also be synthesized from trackball motions.
May also be synthesized from trackball motions.
May also be synthesized from trackball motions.
May also be synthesized from trackball motions.
On some TV remotes, switches to a DVR mode for recorded shows.
Used to launch a mail application.
Used to launch a browser application.
Used to focus the camera.
Navigates forward in the history stack.
Deletes characters ahead of the insertion point, unlike.
On TV remotes, shows a programming guide.
Used to hang up calls and stop media.
This key is handled by the framework and is never delivered to applications.
Common on TV remotes to show additional information related to what is currently being viewed.
Toggles the current input language such as switching between English and Japanese on a QWERTY keyboard.
On some devices, the same function may be performed by pressing Shift+Spacebar.
Goes to the last viewed channel.
Toggles silent or vibrate mode on and off to make the device behave more politely in certain settings such as on a crowded train.
On some devices, the key may only operate when long-pressed.
Switches the audio tracks.
May be used to close a CD tray, for example.
May be used to eject a CD tray, for example.
Steps media backward, one frame at a time.
Steps media forward, one frame at a time.
Goes to the top this web page media menu.
Used for scrolling or moving the cursor around to the end of a line or to the bottom of a list.
Used for scrolling or moving the cursor around to the start of a line or to the top of a list.
Used to launch a android making real apps money player application.
Mutes the microphone, unlike.
Activates the item that currently has focus or expands to the next level of a navigation hierarchy.
Advances to the next item in an ordered collection of items.
Backs out one level of a navigation hierarchy or collapses the item that currently has focus.
Goes backward by one item in an ordered collection of items.
Used to enter numeric symbols.
This key is not Num Lock; it is more like and is interpreted as an ALT key by.
This is the Num Lock key; it is different from.
This key alters the behavior of other keys on the numeric keypad.
Initiates peripheral pairing mode.
Useful for pairing remote control devices or game controllers, especially if no other input mode is available.
Used to switch symbol sets Emoji, Kao-moji.
May be consumed by system to set account globally.
Starts the system settings activity.
Puts the device to sleep.
Behaves somewhat like but it has no effect if the device is already asleep.
Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom left of the display.
Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom right of the display.
On TV remotes, switches the input mode on an external Set-top-box.
On TV remotes, toggles the power on an external Set-top-box.
Used to switch character sets Kanji, Katakana.
Used to enter alternate symbols.
Apps can use this to let user downvote content.
Apps can use this to let user upvote content.
On TV remotes, switches to viewing live TV.
Toggles broadcast input source between antenna and cable.
Lessen audio description volume as compared with normal audio virtual key codes android />Louden audio description volume as compared with normal audio volume.
Goes to the title list.
Displays data services like weather, sports.
On TV remotes, switches the input on a television screen.
Switches to component video input 1.
Switches to component video input 2.
Switches to composite video input 1.
Switches to composite video input 2.
Switches to HDMI input 1.
Switches to HDMI input 2.
Switches to HDMI input 3.
Switches to HDMI input 4.
Switches to VGA analog RGB input 1.
Goes to the context menu of media contents.
Corresponds to Media Context-sensitive Menu 0x11 of CEC User Control Code.
Toggles selecting broacast services.
Initiates to enter multi-digit channel nubmber when each digit key is assigned for selecting separate channel.
Corresponds to Number Entry Mode 0x1D of CEC User Control Code.
On TV remotes, toggles the power on a television screen.
Switches to digital satellite broadcast service.
Switches to BS digital satellite broadcasting service available in Japan.
Switches to CS digital satellite broadcasting service available in Japan.
Toggles between BS and CS digital satellite services.
Switches to analog terrestrial broadcast service.
Switches to digital terrestrial broadcast service.
Goes to the timer recording menu.
Corresponds to Timer Programming 0x54 of CEC User Control Code.
Changes Zoom mode Normal, Full, Zoom, Wide-zoom, etc.
Launches the global voice assist activity.
Not delivered to applications.
Adjusts the speaker volume down.
Mutes the speaker, unlike.
This key should normally be implemented as a toggle such that the first press mutes the speaker and the second press restores the original volume.
Adjusts the speaker volume up.
Wakes up the device.
Behaves somewhat like but it has no effect if the device is already awake.
On TV remotes, toggles picture-in-picture mode or other windowing functions.
On Android Wear devices, triggers a display offset.
Added in public KeyEvent int action, int code Create a new key event.
Parameters action int: Action code: either, or.
Added in public KeyEvent long downTime, long eventTime, int action, int code, int repeat Create a new key event.
Parameters downTime long: The time in at which this key code originally went down.
Added in public KeyEvent long downTime, long eventTime, int action, int code, int repeat, int metaState Create a new key event.
Parameters downTime long: The time in at which this key code originally went down.
Added in public KeyEvent long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode Create a new key event.
Parameters downTime long: The time in at which this key code originally went down.
Added in public KeyEvent long downTime, long eventTime, int action, int code, int repeat, int metaState, int deviceId, int scancode, int flags Create a new key event.
Parameters downTime long: The time in at which this key code originally went down.
Parameters downTime long: The time in at which this key code originally went down.
Added in public KeyEvent long time, characters, int deviceId, int flags Create a new key event for a string of characters.
The key code, action, repeat count and source will automatically be set to, 0, and for you.
Parameters time long: The time in at which this event occured.
Parameters origEvent KeyEvent Added in public KeyEvent origEvent, long eventTime, int newRepeat This constructor is deprecated.
Copy an existing key event, modifying its time and repeat count.
Parameters origEvent KeyEvent: The existing event to be copied.
Public methods Added in public static changeAction event, int action Create a new key event that is the same as the given one, but whose action is replaced with the given value.
Parameters event KeyEvent: The existing event to be copied.
This is not modified.
Returns Added in public static changeFlags event, virtual key codes android flags Create a new key event that is the same as the given one, but whose flags are replaced with the given value.
Parameters event KeyEvent: The existing event to be copied.
This is not modified.
Returns Added in public static changeTimeRepeat event, long eventTime, int newRepeat, int newFlags Create a new key event that is the same as the given one, but whose event time and repeat count are replaced with the given value.
Parameters event KeyEvent: The existing event to be copied.
This is not modified.
Returns Added in public static changeTimeRepeat event, long eventTime, int newRepeat Create a new key event that is the same as the given one, but whose event time virtual key codes android repeat count are replaced with the given value.
Parameters event KeyEvent: The existing event to be copied.
This is not modified.
Returns Added in public final boolean dispatch receiver, state, target Deliver this key event to a interface.
Callback: The Callback that will be given the event.
DispatcherState: State information retained across events.
Returns boolean The return value from the Callback method that was called.
Added in Deprecated in public final boolean dispatch receiver This method was deprecated in API level 15.
Callback Returns boolean Added in public final int getAction Retrieve the action of this key event.
May be either, or.
Added in Deprecated in public final getCharacters This method was deprecated in API level 29.
For the special case of a event with key code ofthis is a raw string of characters associated with the event.
In all other cases it is null.
Returns Returns a String of 1 or more characters associated with the event.
Added in public static int getDeadChar int accent, int c Get the character that is produced by putting accent on the character c.
Parameters accent int c int Returns int Added in public final int getDeviceId Gets the id for the device that this event came from.
An id of zero indicates that the event didn't come from a physical device and maps to the default keymap.
The other numbers are arbitrary and you shouldn't depend on the values.
Returns int The device id.
Added in public char getDisplayLabel Gets the primary character for this key.
In other words, the label that is physically printed on it.
Returns char The display label character, or 0 if none eg.
Added in public final long getDownTime Retrieve the time of the most recent key down event, in the time base.
If this is a down event, this will be the same as.
Note that when chording keys, this value is the down time of the most recently pressed key, which may not be the same physical key of this event.
Returns long Returns the most recent key down time, in the time base Added in public final long getEventTime Retrieve the time this event occurred, in the time base.
Returns long Returns the time this event occurred, in the time base.
Added in public final getKeyCharacterMap Gets the associated with the keyboard device.
was source code for android jelly bean the The associated key character map.
UnavailableException} if the key character map could not be loaded because it was malformed or the default key character map is missing from the system.
Added in public final int getKeyCode Retrieve the key code of the key event.
This is the physical key that was pressed, not the Unicode character.
Returns int The key code of the event.
Added in Deprecated in public boolean getKeyData results This method was deprecated in API level 15.
Get the character conversion data for a given key code.
KeyData: A instance that will be filled with the results.
Returns boolean True if the key was mapped.
If the key was not mapped, results is not modified.
If there are multiple choices, prefers the one that would be generated with the specified meta key modifier state.
Parameters chars char: The array of matching characters to consider.
Returns char The matching associated character, or 0 if none.
This is a convenience function that returns the same value as.
Parameters chars char: The array of matching characters to consider.
Returns char The matching associated character, or 0 if none.
Added in public final int getMetaState Returns the state of the meta keys.
Returns int an integer in which each bit set to 1 represents a pressed meta key Added in public static int getModifierMetaStateMask Gets a mask that includes all valid modifier key meta state bits.
For the purposes of this function, and are not considered modifier keys.
Consequently, the mask specifically excludesand.
Returns int The modifier meta state mask which is a combination of,,.
Added in public final int getModifiers Returns the state of the modifier keys.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function specifically masks outand.
The value returned consists of the meta state from normalized using and then masked with so that only valid modifier bits are retained.
Returns int An integer in which each bit set to 1 represents a pressed modifier key.
Added in public char getNumber Gets the number or symbol associated with the key.
The character value virtual key codes android returned, not the numeric value.
If the key is not a number, but is a symbol, the symbol is retuned.
This method is intended to to support dial pads and other numeric or symbolic entry on keyboards where certain keys serve dual function as alphabetic and symbolic keys.
This method returns the number or symbol associated with the virtual key codes android independent of whether the user has pressed the required modifier.
For example, on one particular keyboard the keys on the top QWERTY row generate numbers when ALT is pressed such that ALT-Q maps to '1'.
So for that keyboard when is called with virtual key codes android returns '1' so that the user can type numbers without pressing ALT when it makes sense.
Returns char The associated numeric or symbolic character, or 0 if none.
Added in public final int getRepeatCount Retrieve the repeat count of the event.
For key down events, this is the number of times the key has repeated with the first down starting at 0 and counting up from there.
For key up events, this is always equal to zero.
Returns int The number of times the key has repeated.
Added in public final int getScanCode Retrieve the hardware key id of this key event.
These values are not reliable and vary from device to device.
Mostly this is here for debugging purposes.
Returns int Added in public final int getSource Gets the source of the event.
Returns int The event source or if unknown.
Added in public int getUnicodeChar int metaState Gets the Unicode character generated by the specified key and meta key state combination.
Returns the Unicode character that the specified key would produce when the specified meta bits see were active.
Returns 0 if the key is not one that is used to type Unicode characters.
If the return value has bit set, the key is a "dead key" that should be combined with another to actually produce a character -- see -- after masking with.
Parameters metaState int: The meta key modifier state.
Returns int The associated character or combining accent, or 0 if none.
Added in public int getUnicodeChar Gets the Unicode character generated by the specified key and meta key state combination.
Returns the Unicode character that the specified key would produce when the specified meta bits see were active.
Returns 0 if the key is not one that is used to type Unicode characters.
If the return value has bit set, the key is a "dead key" that should be combined with another to actually produce a character -- see -- after masking with.
Returns int The associated character or combining accent, or 0 if none.
Added in public final boolean hasModifiers int modifiers Returns true if only the specified modifiers keys are pressed.
Returns false if a different combination of modifier keys are pressed.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function ignoresand.
If the specified modifier mask includes directional modifiers, such asthen this method ensures that the modifier is pressed on that side.
If the specified modifier mask includes non-directional modifiers, such asthen this method ensures that the modifier is pressed on either side.
If the specified modifier mask includes both directional and non-directional modifiers for the same type of key, such as andthen this method throws an illegal argument exception.
Parameters modifiers int: The meta state of the modifier keys to check.
May be a combination of modifier meta states as defined by.
May be 0 to ensure that no modifier keys are pressed.
Returns boolean True if only the specified modifier keys are pressed.
Throws if the modifiers parameter contains invalid modifiers Added in public final boolean hasNoModifiers Returns true if no modifier keys are pressed.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function ignoresand.
The meta state is normalized prior to comparison using.
Returns boolean True if no modifier keys are pressed.
Added in public final boolean isAltPressed Returns the pressed state of the ALT meta key.
Returns boolean true if the ALT key is pressed, false otherwise Added in public final boolean isCanceled For events, indicates that the event has been canceled as per.
Returns boolean Added in public final boolean isCapsLockOn Returns the locked state of the CAPS LOCK meta key.
Returns boolean true if the CAPS LOCK key is on, false otherwise Added in public final boolean isCtrlPressed Returns the pressed state of the CTRL meta key.
Returns boolean true if the CTRL key is pressed, false otherwise Added in public final boolean isFunctionPressed Returns the pressed state of the FUNCTION meta key.
Returns boolean true if the FUNCTION key is pressed, false otherwise Added in public static final boolean isGamepadButton int keyCode Returns true if the specified keycode is a gamepad button.
Parameters keyCode int Returns boolean True if the keycode is a gamepad button, such as.
make android apps i money can making in public final boolean isLongPress For events, indicates that the event has been canceled as per.
Returns boolean Added in public final boolean isMetaPressed Returns the pressed state of the META meta key.
Returns boolean true if the META key is pressed, false otherwise Added in public static boolean isModifierKey int keyCode Returns true if this key code is a modifier key.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function return false for those keys.
Parameters keyCode int Returns boolean True if the key code is one of,, or.
Added in public final boolean isNumLockOn Returns the locked state of the NUM LOCK meta key.
Returns boolean true if the NUM LOCK key is on, false otherwise Added in public boolean isPrintingKey Returns true if this key produces a glyph.
Returns boolean True if the key is a printing key.
Added in public final boolean isScrollLockOn Returns the locked state of the SCROLL LOCK meta key.
Returns boolean true if the SCROLL LOCK key is on, false otherwise Added in public final boolean isShiftPressed Returns the pressed state of the SHIFT meta key.
Returns boolean true if the SHIFT key is pressed, false otherwise Added in public final boolean isSymPressed Returns the pressed state of the SYM meta key.
Returns boolean true if the SYM key is pressed, false otherwise Added in public final boolean isSystem Is this a system key?
System keys can not be used for menu shortcuts.
Returns boolean Added in public final boolean isTracking For events, indicates that the event is still being tracked from its initial down event as per.
Parameters symbolicName String: The symbolic name of the keycode.
This value must never be null.
Returns int The keycode or if not found.
This function is intended to be used mostly for debugging, logging, and testing.
It is not locale-specific and is not intended to be used in a user-facing manner.
Parameters keyCode int: The key code.
Returns The symbolic name of the specified keycode.
Added in public static boolean metaStateHasModifiers int metaState, int modifiers Returns true if only the specified modifier keys are pressed according to the specified meta state.
Returns false if a different combination of modifier keys are pressed.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function ignoresand.
If the specified modifier mask includes directional modifiers, such asthen this method ensures that the modifier is pressed on that side.
If the specified modifier mask includes non-directional modifiers, such asthen this method ensures that the modifier is pressed on either side.
If the specified modifier mask includes both directional and non-directional modifiers for the same type of key, such as andthen this method throws an illegal argument exception.
Parameters metaState int: The meta state to consider.
May be a combination of modifier meta states as defined by.
May be 0 to ensure that no modifier keys are pressed.
Returns boolean True if only the specified modifier keys are pressed.
Throws if the modifiers parameter contains invalid modifiers Added in public static boolean metaStateHasNoModifiers int metaState Returns true if virtual key codes android modifiers keys are pressed according to the specified meta state.
For the purposes of this function, and are not considered modifier keys.
Consequently, this function ignoresand.
The meta state is normalized prior to comparison using.
Parameters metaState int: The meta state to consider.
Returns boolean True if no modifier keys are pressed.
Added in public static int normalizeMetaState int opinion simple android game free source code important Normalizes the specified meta state.
The meta state is normalized such that if either the left or right modifier meta state bits are set then the result will also include the universal bit for that modifier.
If the specified meta state contains then the result will also contain in addition to and the other bits that were specified in the input.
The same is process is performed for shift, control and meta.
If the specified meta state contains synthetic meta states defined bythen those states are translated here and the original synthetic meta states are removed from the result.
Undefined meta state bits are removed.
Parameters metaState int: The meta state.
Returns int The normalized meta state.
Added in public final void startTracking Call this during to have the system track the key through its final up possibly including a long press.
Note that only one key can be tracked at a time -- if another key down event is received while a previous one is being tracked, tracking is stopped on the previous event.
Added in public toString Returns a string representation of the object.
In general, the toString method returns a string that "textually represents" this object.
The result should be a concise but informative representation that is easy for a person to read.
It is recommended that all subclasses override this method.
In other words, this method returns a string equal to the value of: getClass.
Added in public void writeToParcel out, int flags Flatten this object in to a Parcel.
Parameters out Parcel: The Parcel in which the object should be written.
May be 0 or.
Value is either 0 or a combination ofand android. virtual key codes android virtual key codes android virtual key codes android virtual key codes android virtual key codes android virtual key codes android

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The following list shows the constant names, hexadecimal values, and keyboard equivalents for the virtual-key codes. You can combine any of the codes with a modifier key to create a hot key
A key's virtual-key code does not change when modifier keys (Ctrl, Alt, Shift, etc.) are held -- e.g., the 1 key has the same virtual-key code whether 1 or ! is pressed. However, the numbers in the numeric keypad on the keyboard do have two different virtual-key codes: one for when Num Lock is on, and another for when Num Lock is off.

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